Gods of Order & Chaos (tabletop RPG)

Gods of order and chaos was an rpg system I ran with another dm. While the other dm focused on lore and storytelling, I built all the systems and classes from the ground up. While playing, each of us would assume the roll of one of the gods (unknown to the players). We would both run the game with opposing goals, one of us trying to create chaos, the other one of us was trying to maintain order. Depending on the players' interactions with us and who they directed questions at, they would get different responses.

The main goal behind the class designs was to create entirely unique play styles, each class utalizing a different resource which interacted differently with the game. 


Space Console

The vast majority of my games tend to focus on mechanics and resource management, so I decided to work on something a bit different. Space console (working title) is an atmospheric point and click adventure game focused on narrative. When working on the game, the emphasis was on making sure each and every component felt, looked, and sounded right. The end goal of the project is to really capture the isolation, claustrophobia, and awkwardness of space.

The primary inspiration for the project was Disneyland's Space mountain, specifically the queue. The sounds played, along with the architecture, give off an eerie vibe and completely disorient riders.

While I can claim the code and design for all the elements in the game, the vast majority of the sounds, and some of the images are drawn from the inspirations.