Space Console
The vast majority of my games tend to focus on mechanics and resource management, so I decided to work on something a bit different. Space console (working title) is an atmospheric point and click adventure game focused on narrative. When working on the game, the emphasis was on making sure each and every component felt, looked, and sounded right. The end goal of the project is to really capture the isolation, claustrophobia, and awkwardness of space.
The primary inspiration for the project was Disneyland's Space mountain, specifically the queue. The sounds played, along with the architecture, give off an eerie vibe and completely disorient riders.
While I can claim the code and design for all the elements in the game, the vast majority of the sounds, and some of the images are drawn from the inspirations.